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Football Manager 2012

Discussion in 'Computers/Gadgets' started by Ron1892, Aug 15, 2011.

  1. Ron1892

    Ron1892
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    Football Manager 2012 allows you to take control of any club in over 50 nations across the world, including all of the biggest leagues across Europe.

    You’re in the hot-seat, which means you decide who plays and who sits on the bench, you’re in total control of tactics, team-talks, substitutions and pitch-side instructions as you follow the match live with the acclaimed 3D match engine allowing YOU to make the difference!

    As the boss you’ll also have full control of team affairs away from the pitch:

    Will you spend big-money on expensive superstars or put a focus on scouting for wonderkids?
    How will you approach training & match preparation?
    Will you be the chairman’s best friend or always demand the best investment from the board?
    How do you react when a young star has problems – a shoulder to cry on or a clip round the ear?
    And how will you deal with tricky questions from the media?

    Now it’s time to put your opinions to the test.

    New & improved key features for Football Manager 2012:

    Manage Anywhere, Anytime – the ability to add or take away playable nations in your saved game as often as you want. Manage in that country at the start of the next season - meaning you don’t have to decide on which nations are playable at the start of your career.

    Transfers & Contracts – significant changes to the transfer and contract systems, including loyalty bonuses, better implementation of amateur and youth contracts, an improved transfer centre and the ability to lock areas of the contract negotiation when you aren't prepared to budge. This helps you to manage your budgets and gives you flexibility in what you offer money hungry players, or agents, as incentives.

    Scouting improvements – using several real life scouting reports, a new in-game report was devised which includes squad analysis, tactics information and information about goals scored and conceded alongside lots of other scouting improvements, giving you all the information you need to prepare before kick-off and throughout the season.

    3D Match Improvements – new animations, a whole new crowd system, improved weather system, more stadiums, plus two brand new cameras - "Behind Goal" and "Director Cam" as well as all other camera angles being reversible - meaning you can watch and analyse every aspect of every game.

    Intelligent Interface – a new adaptive layout system, which means the higher your screen resolution, the more info is easily at your fingertips. The new interface also contains new filters, customisable columns, a new tactics screen, and lots of new overview screens.

    Tone – a whole new level has been added to team talks and conversations, with the new tone system, which allows you to specify the way you want to say things – be as cool as a cucumber by saying things calmly or throw tea cups around by saying things with passion. There are 5 different tones to choose from with specific comments per tone.

    Brand New Tutorial – standing separate from the main game, a mode to help new players find their way around the game easily, whilst also offering tips to experienced managers on how to get the most out of the game, as well as a new in-game “how to†system.

    On top of these key innovations, there are lots of areas of the game that have had huge improvements, such as the media system, press conferences, the youth system, newgens, the social networking options, friendlies, international management and many more which will be detailed in a series of video blogs over the coming months, alongside more information about Football Manager 2012.

    On top of these key innovations, there are over 800 new features making huge improvements, such as the media system, press conferences, the youth system, newgens, the social networking options, friendlies, international management and many more which will be detailed in a series of video blogs over the coming months, alongside more information about Football Manager 2012.

    ************************************************

    Theres videos and Photos which they have issued as well on the net.The Game play looks decent too.Looking forward to this..
     
  2. eoinlfc101

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    cant wait for this
     
  3. KEITHO M

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    Looking forward to this.
     
  4. elvis

    elvis
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    It's going to be great, but I will be downloading it as per usual,.
     
  5. Ron1892

    Ron1892
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    Can i call on my good friend for this again this year. :p
     
  6. Maverick

    Maverick
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    All the extras suggesting that it might be too much for my poor laptop to run :(
     
  7. elvis

    elvis
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    You can indeed, I'll send you a disk once its out :)
     
  8. Ron1892

    Ron1892
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    Yeah i wonder what kind of Ram you will need for it this year.I hope they include the germain national team in it.
     
  9. elvis

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    Licensing issues Ron,I think, (not positive) but the German National team had an exclusivity agreement with EA, goes since before the 2006 World Cup, due to them being hosts, and marketing it better. Which PES then took part of in 2008 (I think)

    And they jointly hold the rights, so SI can't get near it.
     
  10. elvis

    elvis
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    You can fix this by going into program files & deleting the fake.lnc and nleague.lnc files in your 'db' folder.
    You can fix it in the current games by doing the following.

    Where will I find fake.lnc and nleague.lnc?

    If you're using Steam: C:\Program Files\Steam\Steamapps\Common\Football Manager X\data\db\*whatever database you want to use*\lnc

    If not using Steam: C:\Program Files\Sports Interactive\Football Manager X\data\db\*whatever database you want to use*\lnc
     
  11. Ron1892

    Ron1892
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    With Football Manager 2012 just announced, Tom Hoggins talks to the game's director, Miles Jacobson, about the new features, different formats and easing new players into the game.

    The newest version of the premier sports management sim, Sports Interactive’s Football Manager was announced yesterday. Football Manager 2012 will feature over 800 new features, including an overhauled match engine, more advanced scouting and contract negotiations, as well as a brand new tutorial to bed new players into the game’s famous depth. I had the chance to chat to Football Manager’s director, Miles Jacobson, about the new game.

    Congratulations on the new game. Could you just give me a rundown of the main new features?
    For the hardcore fan who likes playing career games we’ve added in the functionality to allow you to turn leagues on and off. So if you’re managed in England for a few years and decide you want to go off and get a job in Spain, you can put the Spanish league in and start applying for jobs there.

    We’ve made huge improvements to how you see the match being played, there’s new animations, new crowds, extra stadiums, a couple of new cameras. That’s all looking really good. We’ve got something for people who like technology in the adaptive layout, which means if you’re playing in a high resolution you actually get more information on the screen.

    We’ve improved the way you can talk to players and your staff inside the game by adding in a tone system, so now there are six different tones that you can use to talk to players. Which will have a massive effect on conversations you have with them. Some people like having an arm put round them and other people only see sense if you shout at them, so you have to be careful what you use for which person.

    There’s also loads of changes to contracts. One of the changes being for contract negotiations, if you’re in the midst of a negotiation and the agent keeps coming back asking for £6,000 a week and you can “only” afford to pay them £4,000, you can lock that £4,000 so the agent will know you’re not going to budge from that and might come back asking for different contract clauses to make up the difference.

    We’ve worked with scouts with a few different clubs to come up with the kind of report that a manager would get in real life for the next opposition reports. There’s all kind of information in there, including where goals have been scored, what time of play they were scored, analysis of the squad, tactical information. And the tactical information goes as deep to show you how you’ve performed against particular tactics, and how particular tactics have performed against you.

    And for people who have never played the game before there’s a brand new tutorial mode, which will actually give you a little hand-holding guide into how to play the game when you first start. Which is something we haven’t managed to do successfully before, but this year we think we’ve got there.

    Every game wants new players, of course, but is it more difficult for Football Manager in particular. Would you say that the new tutorial is a sign that’s it’s something of a focus for you?
    I wouldn’t say it’s something we concentrate on, but it’s something that we’re wary we’re not very good at. We are perfectionists over at SI so we’ve always been slightly frustrated with not making the perfect game. If we did we’d all have to go and get proper jobs. I think there is a holy grail with any game that’s as in-depth as ours that you want to come up with a way to simplify things, to let people get into it easier. The tutorial is far and away the best way we’ve had to introduce people to the series. So, hopefully, it will go down well.

    When you’re deciding on new features, how much is fan feedback, and how much is stuff you’ve been thinking of for a while?
    Fan feedback is essential from our forums, from our huge Facebook community and from the affiliate websites. The way that we decide things is that any idea that anyone inside the studio likes, wherever it has come from, goes into a big features database. And then once a year we go through every new suggestion and we vote on them as a team. But no one knows where these ideas have come from. It doesn’t matter where the idea comes from for that meeting, so there’s no bias, and no one will vote on an idea because they want a payrise at the end of the year. Certainly a large proportion that have made it into the game this year were things that were on the forums or mentioned by fans. Whether that’s the first time it’s been mentioned or whether it was an idea we had already logged is another story. Good ideas come from anywhere and everywhere.

    So will this year’s game feature philosophical tweets from Joey Barton?
    There’s no philiosophical tweets from Joey Barton. You can tweet from inside the game, rather than Twitter being part of the game. But there’s no tweets from Joey Barton saying what he did was right and then going on the radio a few hours later and saying what he did was wrong. So no, all players inside Football Manager have been banned by their clubs from using Twitter.

    In seriousness though, with that kind of fluff that surrounds the modern game, are you keen to keep that well away from something from Football Manager?
    It depends what you mean really. We keep away from the WAG side of things, we keep away from players getting done for speeding, but that’s as much for legal reasons as much as anything else. We all know what sells papers and what makes people go and read things. People have to sell their media any way they can do, but we’re making a football game that hopefully deals with the positive side of the sport.

    Do you ever worry with every layer you add on that the complexity can become too much?
    Yes, we do worry about that. It’s very much something that keeps me awake at night, which is one of the reasons we’ve got the tutorial mode in there, one of the reasons we’ve added the intelligent interface. While we’re adding in more complexity, we need to make sure we introduce it in the most simple way to use as possible. But we have realised that the game has become too in depth for some people. But we’ve now got Football Manager Handheld on iOS and PSP for those people. We’re trying to make sure everyone who likes playing management games has a version of Football Manager to play.

    You’ve had a lot of success with your iOS game, is it safe to assume there will be a new version of that soon too?
    Definitely. There will be another one that will come before Christmas. But the feature set is very different to the PC game, so we’ll be detailing that a little way down the line.

    How important is that market to you now? Is it a focus, or is it PC first, iOS second?
    We have pretty much equal focus on three of the four markets that we’re in. We have equal focus on PC, iPhone and the online market. We’re working on a new online title at the moment called Football Manager Online which is going to be specifcally for the South Korean market to start off with. We also have a PSP release which probably doesn’t have the full focus of the studio, mainly because we’ve run out of memory on the PSP and there’s very little else we can do on that particular game. But we will continue to make it as long as people want to play it.

    So would you be interested in the PlayStation Vita when that comes around?
    I don’t personally know that much about the Vita yet. But we’ve never been early adopters at SI. We don’t tend to be the first on the platform, we just try to be the best when we get there. And long may that continue. We’ll have a look at Vita when it comes out. I really like the 3DS aswell. I’m not sure if there’s anything we can do with that, but it’s something we’ll look at once this cycle is out of the way.

    You’ve said there won’t be a return to home console until you find the right control scheme. Any progress on that?
    None at all. In fact we’ve gone the other way. SEGA did a huge study last year to try and work out exactly why it was that the console version didn’t work out. Obviously control scheme was right up there, but also up there was that people don’t like ahving the TV in their living room taken over for six hour session. They’d much rather be sitting on a laptop while they watch something on TV. So, no, we’re not looking at going back to home consoles any time soon.

    You closed down Football Manager Live recently, why was that?
    There were various design decisions we had made early on in the project that all of us were involved with. And they ended up being things that we couldn’t reverse, but made it that the game just wouldn’t be successful in the long-term. Having smaller gameworlds rather than one huge gameworld meant that gameworlds were always going to empty at some point. So basically, we cocked up. We tried to reboot the project, and we went in a more hardcore direction than we ever envisiged the project being in, beause that’s what the people playing wanted. But we just couldn’t turn it around, we couldn’t get it to work as a game that was going to pay for the people that were working on it. So that’s why it went away, but there was loads of positives from it. The technology we got from it is fantastic and everyone that was working on the project has a new role inside the studio.

    Is the lack of Premier League licencing a source of frustration for you?
    It’s business. EA have an exclusive licence and that’s the way they want to do their business. And that’s fine. As long as it doesn’t stop us releasing then it’s ok. Of course I’d like to have the licence. We’d like to be giving money to clubs in the Premier League that can be spent on grass roots stuff, but EA have an exclusive licence and that precludes us from being able to have one and we just accept it. Each time it become available we will carry on pushing our point across as to why we think we should have one and why it should be non-exclusive. And then it’s up to the leagues themselves whether they want to do that or not.

    Finally, do you have any tips for budding managers getting into Football Manager that aren’t having much luck?
    My best advice for anyone who’s struggling to play the game is to go to our forums at community.sigames.com, and post on there saying that you need help. It might sound like a copout, but there is no one way to play Football Manager, everyone plays it differently. And the great thing about our community and the other community websites out there is that there will be someone out there who plays the game in the same way you do. So there will be someone who will be able to help you or point you in the right direction. We’re very lucky in that our community are a fantastic group of people who do want to help people as long as they’re asked nicely. It’s definitely a good thing to go and get involved with.
     
  12. KEITHO M

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    When is it released lads?
     
  13. LFC-RONEY

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    yep i'll be downloading it too
     
  14. Ron1892

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    Sports Interactive and SEGA Europe Ltd. are today excited to announce that Football Manager 2012™ for PC and Mac, will be available on October 21st 2011.

    The release date has been confirmed in the first in a series of blogs available here, talking about the new features and improvements for Football Manager™ 2012. Miles Jacobson’s blog, which features exclusive content, screens and videos, will deliver all the information you need for the new Football Manager™ season. In addition to this, a demo of the game will also be made available closer to launch to whet every FM fans appetite, with the option to continue their saved game when they buy the full version of Football Manager™ 2012.

    Football Manager 2012 is developed by the London based award winning developer Sports Interactive for PC and Mac.
    For more information about the game,
     
  15. Ron1892

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    Before I start talking about what has changed and been added in this years game scouting wise, I have an announcement to make.

    (drum roll please). Football Manager 2012 now has a provisional release date!

    No longer just “before Xmas 2012” as we’d previously announced, but we’re working around the clock to be able to release the game on Friday, October 21st.

    Right - now onto the new features!

    There have been significant improvements this year with scouting. Some of this was briefly mentioned when we originally announced Football Manager 12 a few weeks ago, but we can go into more detail now, as well as give you a few new nuggets.

    One of the biggest improvements to the whole game this year is the new team report. We’ve very luck at Sports Interactive to have a large number of fans in amongst football, including many scouts who, with permission from their employers, give us the real scouting reports that they put together for teams when watching them for the manager.

    And with FM12, we’ve implemented as much of this information as we can!

    Not only do you get these reports when scouting the next opposition – you can get a team report from any club in the game world just by asking one of your scouts to scout them.

    So what, exactly, do the team reports show you?

    Let’s start at the start, and the first screen you’ll see if the “strength overview” screen which shows you the top 3 players at each position at the club, with star ratings for each player.

    If you want to go into even more depth than this, just click on the “position strength” options, and you can then see the ratings and rankings for every player and position in the oppositions (or your, if the team report is on your team) squad.

    The next option is “team comparison”. This allows you to compare various stats between the two clubs, such as average age, height, weight, caps in the squad, wage bills and how many players are unavailable.

    When you are looking at your own team report, the team comparison option will allow you to do a comparison with any team within your own division.

    Clicking on the “all positions” tab gives you a comparison of average stats amongst your players, and if you then look at the following tabs to look at goalkeeper, you’ll see a comparison specifically for goalkeeping stats. And with the defenders tab, you see a comparison specifically for defenders. And for midfielders, and attackers.

    The “last match” tab gives you information about the clubs last match, with stats such as shots, shots on target, possession etc., and the ratings, goals, and status of each player in that match for both the team you’ve scouted, and their opposition, plus a text match report. And the option to go and watch the match.

    Tactic analysis gives you information on how you’ve fared when using specific tactics, with information on how many times you’ve started with those tactics, how many minutes you’ve used them, how many goals you’ve scored & how many you’ve conceded. As well as a breakdown for goals scored and conceded against different rankings of team – higher rated, similar rated and smaller rated. Along with a paragraph of analysis. For each tactic used.

    Tactics faced gives you the same information, based on the tactics you’ve played against.

    Next up is goal analysis – this shows you at what time in the game you have scored and conceded goals, and where your assists have come from, the types of goals you’ve scored and conceded, and the type of assist for or against you.

    It’s quite comprehensive, and isn’t just available for first teams – it’s also available for international teams and your youth and reserve teams.

    There are also improvements and new things with player scouting too.

    You now have the choice of using a scouting pool to scout players. This would send a scout or member of your coaching staff to go and have a look at a player without you having to designate someone specific.

    The scouts are also more intelligent, and will even tell you if they think the scouting mission you’ve sent them on is a waste of time. And if they’re a decent scout and you hire them, they might even bring a ready-made scouting list with them.

    They’ll give you feedback on a players best tactical role, will directly compare them to others in your squad in their scout reports, give better feedback on player weaknesses, can be assigned to scout all your feeder clubs & ask them to scout for specific attributes.

    But don’t think they’re always clever. If you just scout a player once, and they aren’t famous, you’d better keep scouting them every year or so, or else you might just find some of their stats become hidden again.
     
  16. KEITHO M

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    Looking forward to this, the only problem with the new game being released soon it makes me not wanna play the old game as I know I'll have to start from scratch soon enough.
     
  17. Ron1892

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    Yeah im playing with Dover at the moment, and i cant wait for October to roll around.
     
  18. Ron1892

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    Tactics

    [YOUTUBE]ZuCsM9pvV80[/YOUTUBE]
     
  19. Ron1892

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    [YOUTUBE]GsDy5f6S9Ao#at[/YOUTUBE]
     
  20. Ron1892

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    Youth teams & newgens

    Today’s is about changes and new features regarding youth players and “newgens†which are the players that come into the game over time to ensure that there are a stream of players available for your whole career.

    We often talk about how FM 2012 is part evolution for the series, and part revolution. So let’s start out with some revolution…

    In previous editions of the Football Manager series, you didn’t have much control over the youth squad. Each year you’d find a bunch of players dumped into your youth squad at the start of the season. Not any more.

    With FM 2012, we’ve given you more control over which players make it into your youth squad. Towards the end of the domestic season, you’ll get a news item in your inbox to inform you that your youth candidates are now ready to be assessed. Your coaches will already have assessed them and will be able to give you a scouting report for each one, as well as your assistant making recommendations to you on who you should, or shouldn’t, give a youth contract to.

    Your staff will also arrange a match between your current youth squad, and the youth candidates so you can watch them in action, and you can also choose to have a further look at the players by allowing them to play in normal youth team matches for the few weeks when you are making your decisions on who to take on.

    They are initially treated as an extra squad, so it’s easy to see who they are and scroll through them using quick flicks. After the youth candidates have played their evaluation match against your current youth team, they will stay on with your youth team as trialists for the following few weeks.

    It’s a whole new level of control for those of you who want to micromanage to the lowest level– but as we know that this isn’t something that everyone will want to do, we’ve also made it so that your assistant can look after who to take on if you don’t want to go this in depth alongside the other things that you can ask your assistant to look after, such as team talks and press conferences.

    One thing that we always need to balance when we’re adding in new features is that people play the game in different ways.

    We know that some people will love the extra control on youth teams. But we also know that some people don’t bother with youth squads at all, just signing ready made players from other teams in the game. There are also many who manage at a lower level, and struggle to balance their finances between having a youth squad and the needs of the first team.

    So we have an option for those people too.

    So, for them, you can now ask your board to scrap your youth set up entirely. This will mean no new players coming through, and no need to try and get wages together to pay for the youth team. Your board may so no, of course, but if they’re looking to save money too, then it’s likely they’ll say yes.

    There have also been improvements in the way that the newgens are generated, with country based positional “traits†now being used. In Brazil, for example, it’s rare that they have natural wingers in real life, with those players more likely to be wing backs, so you’ll see less Brazilian newgen wingers, and more Brazilian newgen wing backs.

    The same can also be said of a players mental attributes. Players in Brazil, due to the way they grow up playing the game, are more likely to have flair. Players in Spain are more likely to play a short passing game. All of these traits are now reflected better in game.

    We’ve also improved the way youth recruitment works at different clubs for their youth setup. The club’s youth recruitment network and youth facilities are not only linked to the quality of newgens produced by the youth setup, but also the scope of the recruitment. So clubs with excellent recruitment networks and state-of-the art facilities have the ability to attract youth players not just from the local regions, but from other continents as well.

    There’s also been a big improvement in the way names are generated for all youth players, particularly in countries where there are lots of regions and names tend to be region specific.

    So that’s it for the youth & newgens blog – there are many other improvements in this area too, but we’ll let you discover those for yourself when you’re playing Football Manager 2012 later in the year
     

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